![]() What does that mean? It means someone wanted to figure out the math that determines how big/small a "firing ellipsoid" is at any specific range. Basically, they were trying to find the formula for Horizontal and Vertical dispersion as affected by range from target. There was a Reddit poster that did a lot of dispersion shell mapping. If its fast for its tier then yes add range to your guns. Mind you, you can do what you want but this is my recommendation.ĭispersion is something we can't improve much (sometimes its not worth it on slow shell ships). Only at range for those fast velocity shells ships. Niet.Īssume its not part of the functions for that mod./signal. ![]() Also, gun placement on the ship will affect it.Īnything that increases gun range, DOES NOT mean its dispersion is good for long range attacks or your dispersion will improve at long range. Ships with fast velocity shells, will have for the must part, a tight shell grouping. The more range you acquire, the slower shells will not just not enough punch to pen. Today in his stream sounded somewhat skeptical about this (though he wasn't aware of the video and I may not have articulated PQ's point very clearly). So I'm wondering, what to make of this claim? I don't really have enough knowledge to make a judgement one way or the other, so I'd like to solicit some feedback from the community on this.ĭispersion is more associated with shell velocity. If I understand his point correctly, it's the vertical dispersion that is improved and as beneficiaries he names the Napoli (of course) and the Petro. In a recent YouTube video ("Unique & Entertaining | Napoli Review") from Aug 3, Potato Quality explained that taking range mode on the Napoli improved the dispersion and he showed some dispersion curves to back this claim up (see: starting at 24:23).
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